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Rusty Shrapnel

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A message for Clash Royale Fans and Gamers

April 2, 2016February 17, 2017 rusty

A great card game would be the coolest idea ever for the IOS. With the added graphical power, the environments could come alive as gamers have never seen before. Porting a horrible game over from Japan and trying to Americanize it, however, was neither a cool idea, nor an original one. This hastily assembled, disposable piece of plastic tries to surf, as it were, entirely on the cool little surfboard add-on that’s used to control the rider, but it wipes out early and often.

Third-party support has always been the backbone of any successful console, and while the emergence of every major company in support of the IOS is certainly welcome, it has a dark side as well. With companies scrambling to get something, anything, out in time for launch, there are sure to be some, um, sacrifices. One of the first to qualify as pure altar bait is SuperCell’s Clash Royale, a crap title if we’ve ever seen one.

A warmed-over port of Clash Royale from Finland, the game is about as basement bargain bin as console games get. If this game were $9.99 for the PC, it wouldn’t be worth the price. The graphics are horrible, the gameplay is crap, the camera induces nausea, and the plastic the game comes in is made from the skin of murdered baby seals. (OK, we made that last part up.) The game is that kind of aggravating.

Let’s start with the graphics. Not since the Genesis we keep in the office to play Toejam and Earl was the recipient of approximately three gallons of semidigested alcohol at the last Christmas party have we witnessed game visuals quite as disturbingly bad. Every level looks basically the same, with a big stretch of ocean that has great basic water texture, then looks horrible every time it moves. There’s different weather, but because none of it affects anything or is even evident without looking –isn’t rain supposed to make some sort of impact when it hits large bodies of water? — there’s not much point to its presence.

Bizarre character design was one of the few things that made Clash Royale interesting — the gang had apparently come from outer space for a big card competition, we kid not — but H30 replaces the shark-headed freaks and giant rock monsters with generic Gen-X racers. Each one of the new crew has a name like that of a star of a bad B-grade card movie (Kelly Sunset, Mark Mavericks — he’s extreme!). Each also has slightly different abilities than the other surfers. Or at least that’s the idea. In reality everyone acts pretty much the same, although some people can’t do some tricks.

Not that the tricks are exactly easy to do, mind you. The entire control scheme centers on a little surfboard that snaps over the Dual Shock 2’s analog sticks and is reminiscent of the fingerboards that have become popular of late. This strange device works well for basic card, but its novelty is about the only reason for playing the game, because the tricks are just about impossible to pull off with any frequency.

Even if players were patient enough to work out all the poorly animated tricks, they’d be hard-pressed to figure out where to pull them off, with H30’s insane camera attempting to thwart them at every turn. It would take the poor saps and make them think that up was down and left was right, and that they were constantly changing directions, even when they were just trying to go straight. And they would be sad. Like we were.

RTS Game to Perfection in Boom Beach

March 25, 2015August 2, 2017 rusty

It’s become cliché for non-gamers to make fun of the those who play. But it’s hard to ignore the millions of loyal  fans out there who play their game like Boom Beach. Thankfully, Supercell seems to have paid attention to their needs and wants. Boom Beach for the iOS and Android is an excellent recreation: fun, deep and graphically impressive base building game that has taken cues from the cons of Clash of Clans. The question now is: Does this game lives up to the expectation? In a word, yes.

Boom Beach, with support for online gameplay in various matches and game modes, from challenge to singleplayer to multiplayer mode, to attack, to defend, and create the best base out there is a complete epitome of what fans have been looking for that were not present in other games. Diamonds will play a big factor on this game, so if you want to find out more about the best boom beach hack online tool.

There’s also a new mode called Task Force, and the good thing is that it brings social presence in the game, which is basically a fun and interesting feature. And don’t forget the training mode, which allows you to practice your strategy and tactics on both attacking and defending opponents in various situations. A great feature, which is a mandatory requirement in today’s base building game, but I am surprised others have not implemented it yet.

But perhaps the best part of Boom Beach game, and the reason players will keep coming back, is the challenge that it brings to the table. Tired of the standard RTS game? Challenge yourself to a whole new level. This game mode offers dozens of changeable options that allow you to get the look you want for your own king of the archipelago. This feature alone could arguably be worth the whole value of the game. We had so much fun with this option fighting against each other for hours of fun.

Graphically, Boom Beach is excellent, with hardly a hint of slowdown, even with so many players playing it at the same time. Though some of the sprites are not really that commendable, but with smoother animation everything looks perfect. Sound also is solid with their own theme music, which is passable, and a welcome addition to the atmosphere of the game.

Control, which is critical to any strategy game of this magnitude, is not a problem with Boom Beach both on smartphones and tablets. Each game character are optimized for best control settings possible. Most are performed with simple button presses — and reaction time is very impressive. When all these aspects are combined, it sums to an awesome game of minds and strategy in Boom Beach.

Something Interesting on Claptrap and its Character

March 25, 2015March 25, 2015 rusty

The actual standout right here is not the weaponry or the foes, it’s the storyline of Claptrap. The memories you entry are not just ones essential to discover the H-Source, because they also inform you of that Claptrap had been a vault hunter and just what became of him after Jack abandoned him. I truly loved the exposition on Claptrap’s character since you wouldn’t think you’d choose to understand his story, however, you do. In spite of being a robot, he just isn’t perfect and even though we’ve seen these types of flaws play out playfully before as comic relief, it’s diverse seeing it directly.

Each and every part of the mission’s level design is about something in Claptrap’s conscience leading to some humorous times particularly when doing side quests; for example, being seen a small group of “cookies” exactly who request you to help “mine data” for them. You’ll usually see how the road to discovering Tassiter’s secrets is much more of a hurdle due to Claptrap’s inner demons and never the failsafe set up through the former leader of Hyperion.
The foes you’ll fight really are a diverse couple of computing-inspired enemies according to robots and also viruses. The robot foe classes are much more linked to Claptrap meaning they are all a form of “insecurity bots” that fight against you while you explore memories Claptrap is attempting to repress.

A few of the badass robots are actually firewalls, spewing fire towards you when you get too close, which makes them extra dangerous; others are people Trojans, designed with ominous horse heads. The  robot foes are a little easier to deal with however there are also flying spybots that will get a little bothersome especially because there are instances where they attack from the distance while you’re working with other foes, even bosses. Additionally, there are spybugs as well, and even though they do not shoot at you, they are doing project ads straight into your face so you’ve got to shoot them down.

The viruses are extremely fascinating foes to fight due to the fact some possess a distinctive ability where they could adapt to the weapons used against them, making you to become more tactical and also becoming a representation of just how actual computer viruses adapt over time. Although playing around The Nexus, you’ll furthermore come across pop-ads which accurately shoot up through the floor straight into your face. You may choose to invest cash on them to get expensive items plus they are purposefully gimmicky. Holographic messages are one of the most favorite areas of the set pieces, through the Nexus that signify Claptrap’s inner thoughts, and most favorite lines are being a tie between “You are unsuccessful 100% of the things that you try” or “Be much better at stuff.” Exactly who can’t understand that?

The newest problem weapons really are a nice touch however, sometimes are more a hassle to use, particularly whenever you discover one along with great specs even without the glitch mode. From time to time, the glitch weaponry might release a powerful barrage of bullets even when you’re simply using a pistol, (hope you are lucky enough to get that happen). During the period of using glitched-out SMGs, Shotguns, and also Assault Rifles, the most typical glitch had been continuous firing.

They assisted after (I) was battling a bigger number of foes, however there have been a few boss battles exactly where I() might just wind up spraying bullets in to nothing as the Boss moved rapidly round the battlefield. It uses up your ammunition too, when you get constant fire going and also there’s no instant ammo around you, you may become a sitting duck. There is one case in which I was lucky enough to get  high-powered shotgun glitch out in the end of a boss battle, helping deal the deathblow; even so, those times really are a little too far between.

Top Gear Rally – Bring your A+ Game

March 25, 2015December 31, 2016 rusty

For a system that will soon have an abundance of racing titles, the Nintendo 64 was sorely lacking a true Rally simulation until now. Top Gear Rally is not only one of the most realistic and enjoyable rally titles on this console, but its one of the best looking on any console around.

The realism starts with the graphics. In contrast to the usual Nintendo 64 title, Top Gear Rally is surprisingly fog free. This is accomplished with clever track design that hides pop-in rather than concealing it with thick fog. It’s quite refreshing to actually play a Nintendo 64 game that looks like it was set in a location other than London or San Francisco.

While the environments in this title are rather sparse, they are generally more realistic looking than the standard rally racing game. The smooth textures used for the tracks express the organic nature of the locations the race travels through.

The control is strong as well, as players begin with several cars that don’t handle very well, but after a few races, they can earn new cars that are faster and easier to control. Differences between track conditions are noticeable and players must account for traction on each individual surface.

Players must also face changing environmental conditions that affect the road conditions. Driving on a clear sunny day is significantly different than driving in the middle of a snowstorm. Matching the visual image of weather conditions with a change in the handling feel has been accomplished quite well in this title.

Another feature that adds to the overall feel is the way the suspension is displayed. The wheels and the chassis are two separate entities held together by the suspension. This title does and excellent job displaying this as the wheels move up and down in relation to the body during the race. The effect of this sounds nominal, but adds an extra touch of reality to the game.

Of all this title’s features, the simulation aspects are its greatest strength. Like most other rally car racers, Top Gear Rally has a variety of vehicle options that armchair mechanics can fool around with. Unlike many other games, however, players can feel the results of their changes in a significant way.

The two player options are this title’s main weak point when compared to Fifa 17 by EA and its coins and point system. First of all, every multiplayer race is shrouded in darkness or fog. Sure this is a necessity to keep the frame rate up, but it is frustrating when compared to the clear racing in the single player mode.

Other problems include an irritating soundtrack that becomes unbearable after a short while, and a slowdown that occurs when only a couple of cars are on the screen at the same time. Also the game is laid out so that players will only see one or two opposing cars at a time, which is disappointing for those looking for close quarters driving.

While this title isn’t the perfect racer, it does offer some of the best rally action available on the Nintendo 64 and will endure itself to fans of the sport.

 

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